- App Store & iTunes Gift Cards. You can expand the capabilities of your Mac computer when you buy Mac accessories and add-ons. The Apple mouse makes it easy to navigate with smooth scrolling, and the Magic mouse features a multitouch surface with gesture support.
- Clicking on an app in the list opens a new single app page with Own, Wish, and Buy buttons, screenshots, description, changelog, app activity, and ratings by websites with a link to their reviews. With AppShopper, you can create a wishlist of Mac and iOS apps you want.
- Amazon is an Authorized Apple Reseller. Buying an Apple product from Amazon is just like buying it from the Apple Store. You will receive the same, standard Apple warranty and you can still receive the benefits of the Apple retail store like getting tech support at the Genius Bar.
Nov 24, 2018 I discovered today that I now have this problem with not getting my son's request to buy app notifications on my phone. I'm on the latest official iOS 10.3.3 and the only thing that's changed is I connected my Apple Watch Series 2 to my iPhone back on June 14th otherwise everything is the same. Answer now Can I use my old iMac (21.5-inch, Mid 2011) as the 2nd display for the new iMac (Retina 5K, 27-inch, Late 2015) connecting with the Thunderbolt Cable? 1 Answer Can I use my old iMac (21.5-inch, Mid 2011) as the 2nd display for the new iMac (Retina 5K, 27-inch, Late 2015) connecting with the Thunderbolt Cable? Similar Questions Can I use my old iMac (21.5-inch, Mid 2011) as the 2nd.
In-App Purchase allows you to sell additional features and functionality from within your iOS, macOS, and tvOS apps. If you wish to offer in-app purchases in your applications, you must complete several steps before you can do it. This document provides step-by-step instructions for setting up and testing in-app purchase. It also answers common questions about in-app purchase. The 'Agreements, Tax, and Banking Information' section describes all the financial documents that must be completed. The 'Certificates, Identifiers & Profiles' and 'iTunes Connect' sections indicate the steps to be respectively done in the Certificates, Identifiers & Profiles section of Account and iTunes Connect. The 'What's Next' section shows how to test in-app purchase. The 'Update Your App for Ask to Buy' section describes how to support the Ask to Buy feature.
Apr 27, 2020 Mac Pro introduced in 2013, plus mid-2010 or mid-2012 models with a recommended Metal-capable graphics card. To find your Mac model, memory, storage space and macOS version, choose About This Mac from the Apple menu. If your Mac isn't compatible with macOS Mojave, the installer will let you know. Bowtie app mac compatible with mojave. Apr 24, 2020 Mac Pro introduced in 2013, plus mid-2010 or mid-2012 models with a recommended Metal-capable graphics card. To find your Mac model, memory, storage space, and macOS version, choose About This Mac from the Apple menu. If your Mac isn't compatible with macOS Mojave, the installer will let you know.
This document does not cover how to implement in-app purchase in your applications. Read the In-App Purchase Programming Guide for detailed information about implementing in-app purchase in your applications.
Note: In-App Purchase is available in iOS 3.0 and later, macOS 10.7 and later, and tvOS 9.0 and later.
Agreements, Tax, and Banking Information
You must complete the following steps before you can support in-app purchase in your applications:
Agree to the latest Developer Program License Agreement.
Your team agent must agree to the latest Apple Developer Program License Agreement in Account before you are allowed to create in-app purchases.
Complete your contract, tax, and banking Information.
You must have a Paid Applications contract in effect with Apple and have provided your tax and banking information in iTunes Connect as seen in Figure 1. Read Manage agreements, tax, and banking for more information.
Certificates, Identifiers & Profiles
The Certificates, Identifiers & Profiles section of Account is used to configure your App ID and Provisioning Profiles for in-app purchase. You must complete the following step in that section:
Register an explicit App ID for your application.
Explicit App IDs are App IDs whose Bundle Identifier portion is a string without the wildcard ('*') character. Furthermore, they are automatically registered for in-app purchase and Game Center as shown in Figure 2. Using an explicit App ID ensures that your in-app purchases are only associated with your application. For example, use
com.example.dinner
rather thancom.example.*
.Your team agent or admin should navigate to the App IDs section of Certificates, Identifiers & Profiles to create App IDs for your applications. Read Registering App IDs to find out how to create App IDs.
iTunes Connect
To test in-app purchase, you need to create products to purchase and test accounts to make the purchases. iTunes Connect allows you to create and manage in-app purchases and test user accounts. You must complete the following steps in iTunes Connect:
Create test user accounts.
Apple provides a testing environment, called the sandbox, which allows you to test your in-app purchases without incurring any financial charges. The sandbox environment uses special test user accounts rather than your regular iTunes Connect accounts to test in-app purchase. See Create a sandbox tester account for more information about creating test user accounts.
Note: You can use the same test user accounts to test both your iOS, macOS, and tvOS applications. Each in-app purchase test user account is tied to one and only one email address. As such, you cannot reuse an existing email address with another test user account. You can create as many test user accounts as you want in iTunes Connect.
Create In-App Purchase products.
Creating in-app purchase products is available via the In-App Purchases feature for your app in iTunes Connect. This feature is only visible to users with admin or technical role in iTunes Connect. See Creating In-App Purchase Products for more information.
Fill out the In-App Purchases form.
The In-App Purchase form contains the Product ID field, which specifies a unique identifier for each of your in-app purchase products. See Technical Q&A QA1329, 'In-App Purchase Product Identifiers' for more information about product identifiers.
Leave the state of your product as Missing Metadata as shown in Figure 3.
Note: Upload a a screenshot of your in-app purchase product once you are done testing it and ready to upload it for review.
Clear your product for sale.
The In-App Purchases form contains a Cleared for Sale checkbox, which determines whether your in-app purchase product will be available for purchase from within your application. Check that box to make sure your product is available for sale.
What's Next?
You have successfully set up in-app purchase for your application, let's implement and test it:
Ask To Buy App On Mac Pc
Launch or create your project in Xcode.
Enter the Bundle Identifier portion of your App ID in the Bundle Identifier field of your Target's Info pane in Xcode.
Enter a version number (CFBundleVersion) and a build number (CFBuildNumber) in the Version and Build fields of your Target's General Pane in Xcode, respectively as seen in Figure 4.
Note: CFBundleVersion and CFBuildNumber are strings that can only contain unsigned integers and a period (.) characters. See CFBundleVersion for more information.
Set up your project to use automatic provisioning. Read Technical Q&A, QA1814, Setting up Xcode to automatically manage your provisioning profiles for more information.
Add the in-app purchase capability to your app as seen in Figure 5.
Xcode will automatically create a development provisioning profile enabled for in-app purchase. Read Enabling In-App Purchase (iOS, tvOS, Mac) for more information.
Important: You must be a team admin or agent in order to enable this capability. If you are a team member, ask your team admin or agent to create a team provisioning profile with in-app purchase as outlined in Create the Team Provisioning Profile. Refresh your provisioning profiles as described in Downloading Provisioning Profiles in Xcode once the team profile has been created.
Write code for your application.
Read the In-App Purchase Programming Guide and Receipt Validation Programming Guide for detailed information about implementing in-app purchase in your applications and receipt validation, respectively.
Important: The Retrieving Product Information chapter of the In-App Purchase Programming Guide describes how to request information about your products from the App Store. Apple strongly recommends that you populate your user interface with products that were returned by the App Store. This ensures that your customers are only presented with products they can buy.
macOS applications should perform receipt validation immediately after launch. The apps should call
exit
with a status of173
if validation fails as shown in Listing 1.Listing 1 Receipt validation
Test your application in the sandbox environment.
iOS and tvOS developers must complete the following steps:
Sign out of the Store in the Settings application on your testing device.
Set the run destination of your application to an iOS or tvOS Device in Xcode.
Build and run your application from Xcode.
macOS developers must complete the following steps:
Build your application in Xcode.
Run your application.
You must launch your application from the Finder rather than from Xcode the first time in order to obtain a receipt. Click on your application in the Finder to launch it. macOS displays a 'Sign in to download from the App Store.' dialog. Enter your test user account and password as requested. The sandbox provides you with a new receipt upon successful authentication.
Note: Launch your application from the Finder whenever you need a new receipt.
Important: Use your test user account when prompted by StoreKit to confirm a purchase from within your application.
StoreKit connects to the sandbox environment when you launch your application from Xcode, from your test device (iOS and tvOS), or from the Finder (macOS). It connects to a production environment for applications that were downloaded from the App Store. You must not use your test user account to sign into the production environment. This will result in your test user account becoming invalid. Invalid test accounts cannot be used to test in-app purchase again.
Submit your In-App Purchase products for review.
Log in to iTunes Connect to submit your in-app purchase products for review by Apple, after you are done thoroughly testing them in the sandbox environment.
Update Your App for Ask to Buy
iOS 8 introduces Ask to Buy, which lets parents approve any purchases initiated by children, including apps or in-app purchases on the App Store. When a child requests to make a purchase, Ask to Buy will indicate that the app is awaiting the parent’s approval for this purchase by sending the Deferred
state to the paymentQueue(_:updatedTransactions:)
method on your transaction queue observer as shown in Listing 2. You should update your UI to reflect this deferred state, and expect paymentQueue(_:updatedTransactions:)
to be called again with a new transaction state reflecting the parent’s decision or after the transaction times out. Avoid blocking your UI or gameplay while waiting for the transaction to be updated. Furthermore, be sure to follow the Add a transaction queue observer at application launch best practice.
Listing 2 Responding to transaction statuses
Note: The parent has 24 hours to approve or cancel their child's purchase after the Ask to Buy process has begun. If the parent fails to respond within the 24 hours, the Ask to Buy request is deleted from iTunes Store servers and your app's observer does not receive any notifications.
If the child makes multiple Ask to Buy requests, only the most recent request is presented to the parent. Each new request restarts the 24 hour clock for processing the purchase request.
References
Document Revision History
Date | Notes |
---|---|
2017-06-29 | Updated screenshots and urls. |
Updated screenshots and urls. | |
2017-06-28 | Updated screenshots and urls. |
Updated screenshots and urls. | |
2016-11-09 | Updated screenshots, listing code, and links. |
2016-08-10 | Editorial update. |
2015-06-24 | Editorial update. Moved the FAQ section to TN2413, In-App Purchase FAQ. |
2014-09-12 | Added the Update Your App for Ask to Buy section. Updated FAQ 9. |
2014-08-06 | Editorial update. Feb 26, 2018 Yes, I tried reinstall the Sonos controller. Chose to connect to an existing system, which the computer still can't find. And since I can't open the controller, I can't update it. (Even though I think it's the latest version.) I am using Windows 10 on a computer just a couple of months old. But it's the same computer I've hade since started. Nov 26, 2018 I downloaded the songs Mac app, but it can't detect my play 1 speaker. The iPhone app works just fine. What I do know is that my Mac, my iPhone and my Sonos is all connected to the same wifisignal Like Airgetlam 22054 replies 1 year ago 30 November 2018. Answer; Ah, then you have a macbook Air, I would suspect. Although I'll admit my Pro is. Sonos download app. |
2014-01-30 | Updated for iOS 7. |
2013-02-21 | Fixed typos and updated the FAQ section. |
2012-08-29 | Updated the FAQ section and fixed typos. |
2012-02-22 | Added screenshots. Updated the 'What's Next?' and FAQ sections. |
2011-08-03 | Added information about In App Purchase in Mac OS X 10.7.Updated the FAQ section. |
2011-05-23 | Updated the 'What's Next?' section. |
2011-05-05 | Updated the FAQ section. |
2010-10-20 | Removed the Enable your App ID for In App Purchase section. Updated the FAQ section. |
2010-03-03 | New document that describes how to set up and test in-app purchase in your iOS, macOS, and tvOS applications. |
Ask To Buy App On Mac Computer
Ask To Buy App On Mac Free
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