Electron Build Windows App On Mac Rating: 5,5/10 6221 reviews
  1. Electron Build Windows On Mac

On iOS, all apps must go through the App Store. On macOS, the Mac App Store is just one method of distribution and developers are free to publish their apps independently on their own website. This means app rejection policies on macOS are not as painful as with iPhone or iPad, but they are nevertheless significant.

Feb 04, 2019  Package.json. After you have set up configurations that define how your Electron App will look like; the next step is creating a custom command in the package.json file that will build the Electron app and angular with ahead of time compilation and then run Electron. We’ll add the main.js file in package.json and create a custom command script inside the package.json file.

Jitsi-meet-electron-utils is a helper package which implements many features such as remote control and the always-on-top window. If new features are to be added / tested, running with a local version of these utils is very handy, here is how to do that. By default the jitsi-meet-electron-utils is build from its git repository sources. Electron app to easily spoof your MAC address. MAC spoofing is a technique for changing a factory-assigned Media Access Control (MAC) address of a network interface on a networked device. The changing of the assigned MAC address may allow the bypassing of access control lists on servers or routers, either hiding a computer on a network.

Developers are reporting that apps made using Electron (which is a framework that allows companies to ship web apps in a native app wrapper) are now being rejected by the automated Mac App Store review process.

The apps in question are getting flagged because of their usage of private API calls. These API calls are not in the app itself, but part of the underlying Electron framework.

The detected private API symbols include:

CAContextCALayerHostNSAccessibilityRemoteUIElementNSNextStepFrameNSThemeFrameNSURLFileTypeMappings

Apparently, the Electron framework has used these APIs for years. What has happened is that Apple has upgraded its server-side app review processes to detect more violations of its App Review guidelines, and now this private API usage is being identified.

Individual Electron app makers are a bit helpless as the issue can only really be fixed by pushing changes in the Electron code itself. It does not appear that Electron is doing anything extreme, certainly nothing malicious. App Review doesn’t care about why an app is using private API, it’s a hard and fast rule (at least in theory).

Add or remove email accounts in Mail on Mac. Use the Mail app to send, receive, and manage email for all of your email accounts in one location. Simply add the accounts—such as iCloud, Exchange, Google, school, work, or other—you want to use in Mail. Jun 23, 2020  But if you want to completely remove your account and all its messages from your Mac then a different approach is needed. Remove an Account from Mac Mail App. When you remove an email account from Mail, the account’s messages are deleted and no longer available on your Mac. Copies of messages will still remain on the account’s mail server. Apr 26, 2020  The process for disconnecting email accounts from the Mail app works for all third-party accounts. If you want to remove the iCloud email account, the steps are slightly different. Open the “Settings” app and tap on your Apple profile found at the top of the menu. Remove all mail from mail app mac. Add or remove email accounts in Mail on Mac. Use the Mail app to send, receive and manage email for all of your email accounts in one location. Simply add the accounts — such as iCloud, Exchange, Google, school, work or other — you want to use in Mail. Apr 24, 2020  The Mail app, better known as the Apple Mail, is the default email service provider that comes with Mac devices. That means whether it be mobile devices or laptops, there will always be a Mail app. But there’s a limit to the device that can have the app.

At a surface level, it seems like it should be relatively straightforward for Electron to remove the API references and use alternative approaches. It’s just that the work hasn’t been done yet which means people depending on Electron are currently in a bind.

The rise in Electron rejections is being interpreted by some as a crackdown against Electron in the wake of the introduction of Apple’s Catalyst framework, which helps developers quickly port native iPad apps to the Mac. It’s a nice conspiracy theory but it doesn’t really make sense. Apple doesn’t really have an incentive, financial or otherwise, to force developers to use Catalyst.

If Mac developers do not want to submit their apps to the App Store, they can publish apps independently. However, as of macOS Catalina, apps must still be notarized using a registered developer account so that they can appease the Gatekeeper security model and are allowed to run on customer’s machines.

Notarization is mostly about making a digital signature of the app so that it cannot be tampered with and can be identified by the system later. It is not a mini app review process so it doesn’t check for things like private API usage.

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Thanks to electron, the creation of a desktop app has been never easier. Now, you're probably ready with the design, preparation and debugging of your app, so you only need to create your first release, but, do you have any idea of how to do it?. Don't worry ! in this article we are going to learn how to create a release of your Electron app for different platforms (Windows, Mac, Linux) and in all architectures (x32, x64) using the electron packager module.

Electron Packager is known to run on the following host platforms:

  • Windows (32/64 bit)
  • OS X
  • Linux (x86/x86_64)

It generates executables/bundles for the following target platforms:

  • Windows (also known as win32, for both 32/64 bit)
  • OS X (also known as darwin) / Mac App Store (also known as mas)*
  • Linux (for x86, x86_64, and armv7l architectures)

*Note for OS X / MAS target bundles: the .app bundle can only be signed when building on a host OS X platform.

Electron Packager is a command line tool and Node.js library that bundles Electron-based application source code with a renamed Electron executable and supporting files into folders ready for distribution. Note that packaged Electron applications can be relatively large (40-60 MB).

Requirements

In order to build and package your app, as mentioned before, we need the electron-packager module. In this article, you'll learn to build how to package your app from the command line (if you want to package it using Javascript, you'll need to download other version of the module,if that's your case please refer to the official documentation of the module instead), therefore download the package using the following command in the Node.js command prompt:

This command will install globally the electron packager in your Node console, so you can build an app from everywhere.

Packaging application for deployment

We'll suppose that you have already worked in your project and you only want to create a distribution for every platform. In our case, we have already an app with a basic template that shows the Node and Electron version:

Before the packaging, you need to know that's recommendable to build every platform on it's respective platform i.e build the Windows version of your app in a Desktop with Windows as operative system. Although for some platforms is possible to build for other platforms i.e you can build the Linux and Windows versions in a Windows computer, you'll be unable to create a Mac application in a Windows platform, therefore you need to build it in a Mac environment.

Basically, to build an application for a platform you'll need to execute the following command in the Node.js command prompt (providing the required information):

Note that if the appname parameter is omitted, this will use the name specified by 'productName' or 'name' in the package.json file as well other unspecified properties in the command.

Now, in this example our app (our-code-world) is located in C:electron-projectsour-code-world, to build your app you can either provide the path as parameter in the command or navigate directly to the path where the project is located and execute the command inside.

The possible values for the platform option are:

  • Windows: win32
  • MacOS: darwin or mas
  • Linux: linux

And the possible values for the arch option are:

  • 32 Bits OS: x86
  • 64 Bits OS: x64
  • armv7l (only for Linux)

Building for a specific platform

To package an app using electron-packager from wherever you are, provide the absolute path as second parameter in the following command followed by the platform and architecture. You can omit --platform, --arch, the app name if you want

If you're already located in the folder of the project with the console, then replace the path with a dot (.) to use the current path:

Both previous commands will build a distribution of your app in both architectures x86 and x64. Inside your project 2 different folders will be created specifically with the given name in the command, platform name and architecture, every folder will contain the required files and folders to run your app on the mentioned platform.

Electron Build Windows On Mac

And you're ready to do what you want with your app.

Building for all platforms

Windows

Instead of specify manually every platform and architecture, you can build a distribution for all the platforms automatically using the --all parameter in your command.

Note that the command will build only the platforms available for its platform (i.e in a Windows environment, electron-packager could only build for Linux and Windows).

electron-packager will do the following with the previous command:

  • Use the current directory for the sourcedir
  • Infer the appname from the productName in package.json
  • Infer the app-version from the version in package.json
  • Download all supported target platforms and arches of Electron using the installed electron or electron-prebuilt version (and cache the downloads in ~/.electron)
  • For the darwin build, as an example:
    • build the OS X Foo Bar.app
    • place Foo Bar.app in foobar/Foo Bar-darwin-x64/ (since an out directory was not specified, it used the current working directory)

The following command executed in windows:

Should create the following distributions in the folder of your project:

The generated folders can be executed by a system running it's specified platform. As you can see, to build the app for Mac you'll need to work in a Mac environment as in windows that's not possible.

Have fun !