Other options of FontForge let you use a search function (e.g. By color, wildcard, script), transform layers, unlink references, merge fonts, enable auto hints, execute the script, generate a Mac.
- May 15, 2018 Launch Font Book (open applications folder in Finder, find and launch 'Font book.app') Select the font you want to prioritize in the center pane. Ensure Font Information is selected in the top left of the window, and find the PostScript Name field in the right pane and copy it.
- I try to use custom fonts in my swift app, but they don't load. I copy the fonts.ttf in my resources folder, and I added the names in Info.plist under 'Fonts provided by application ' key. I've try with 'Application fonts resource path' key from.plist, but no results. Here is the code I used to apply my font.
Font Book User Guide
To use fonts in your apps, you need to install the fonts using Font Book. When you’re installing fonts, Font Book lists any problems it finds for you to review. You can also validate fonts later.
You can install fonts from a location on your Mac (or a network you’re connected to), or download additional system fonts right in the Font Book window. Fonts that you can download are dimmed in the font list.
In the Font Book app on your Mac, do any of the following:
Install fonts from your Mac or network: Click the Add button in the Font Book toolbar, locate and select the font, then click Open.
Tip: To quickly install a font, you can also drag the font file to the Font Book app icon, or double-click the font file in the Finder, then click Install Font in the dialog that appears.
Download additional system fonts: Click All Fonts in the sidebar on the left, then select a dimmed font family or one or more styles. Click Download in the preview pane, then click Download in the dialog that appears.
If the preview pane isn’t shown, choose View > Show Preview. If you don’t see a Download button, switch to another preview type (the Download button isn’t available in the Information preview). For more about the preview pane, see View and print fonts.
All fonts you install or download appear in Font Book, and are available to use in your apps.
The fonts you install are available just to you, or to anyone who uses your computer, depending on what you set as the default location for installed fonts. For more information about setting the default location, see Change Font Book preferences.
When you install a font, it’s automatically validated or checked for errors. You can also validate fonts after installation if the font isn’t displayed correctly or if a document won’t open because of a corrupt font.
In the Font Book app on your Mac, select a font, then choose File > Validate Font.
In the Font Validation window, click the disclosure triangle next to a font to review it.
A green icon indicates the font passed, a yellow icon indicates a warning, and a red icon indicates it failed.
To resolve font warnings or errors, select the checkbox next to a font, then click Install Checked or Remove Checked.
Tip: To find warnings or errors in a long list of fonts, click the pop-up menu at the top-left corner of the Font Validation window, then choose Warnings and Errors.
Resolve duplicate fonts
If a font has a duplicate, it has a yellow warning symbol next to it in the list of fonts.
In the Font Book app on your Mac, choose Edit > Look for Enabled Duplicates.
Click an option:
Resolve Automatically: Font Book disables or moves duplicates to the Trash, as set in Font Book preferences.
Resolve Manually: Continue to the next step to review and handle duplicates yourself.
Examine the duplicates and their copies, then select a copy to keep.
The copy that Font Book recommends keeping is labeled “Active copy” and is selected. To review other copies, select one.
Resolve the current duplicate or, if there is more than one, all duplicates.
If you want the inactive copies to go in the Trash, select “Resolve duplicates by moving duplicate font files to the Trash.”
If you can’t resolve font problems, go to the Apple Support website.
Mac App Load Font Resources Software-->
This section shows you how to author, package, and consume your app's string, image, and file resources. For example, you might package a file along with your casual game containing a definition of the game's levels, and load the file at run-time. We also show you how maintaining your resources independently of the app's logic makes it easy to localize and customize your app for different locales, device displays, accessibility settings, and other user and machine contexts. Resources such as strings and images typically need to exist in multiple language, scale, and contrast variants. For resources such as that, you have the support of the Resource Management System.
There are two types of app resource.
- A file resource is a resource stored as a file on disk. A file resource can contain a bitmap image, XAML, XML, HTML, or any other kind of data.
- An embedded resource is a resource that is embedded within some containing resource file. The most common example is a string resource embedded within a Resources File (.resw or .resjson).
For more info about the value proposition of localizing your app, see Globalization and localization.
Fonts Download App
|Resource Management System||At build time, the Resource Management System creates an index of all the different variants of the resources that are packaged up with your app. At run-time, the system detects the user and machine settings that are in effect and loads the resources that are the best match for those settings.|
|How the Resource Management System matches and chooses resources||When a resource is requested, there may be several candidates that match the current resource context to some degree. The Resource Management System will analyze all of the candidates and determine the best candidate to return. This topic describes that process in detail and gives examples.|
|How the Resource Management System matches language tags||The previous topic (How the Resource Management System matches and chooses resources) looks at qualifier-matching in general. This topic focuses on language-tag-matching in more detail.|
|Tailor your resources for language, scale, high contrast, and other qualifiers||This topic explains the general concept of resource qualifiers, how to use them, and the purpose of each of the qualifier names.|
|Localize strings in your UI and app package manifest||If you want your app to support different display languages, and you have string literals in your code or XAML markup or app package manifest, then move those strings into a Resources File (.resw). You can then make a translated copy of that Resources File for each language that your app supports.|
|Load images and assets tailored for scale, theme, high contrast, and others||Your app can load image resource files containing images tailored for display scale factor, theme, high contrast, and other runtime contexts.|
|URI schemes||There are several URI (Uniform Resource Identifier) schemes that you can use to refer to files that come from your app's package, your app's data folders, or the cloud. You can also use a URI scheme to refer to strings loaded from your app's Resources Files (.resw).|
|Specify the default resources that your app uses||If your app doesn't have resources that match the particular settings of a customer device, then the app's default resources are used. This topic explains how to specify what those default resources are.|
|Build resources into your app package, instead of into a resource pack||Some kinds of apps (multilingual dictionaries, translation tools, etc.) need to override the default behavior of an app bundle, and build resources into the app package instead of having them in separate resource packages. This topic explains how to do that.|
|Package resource indexing (PRI) APIs and custom build systems||With the package resource indexing (PRI) APIs, you can develop a custom build system for your UWP app's resources. The build system will be able to create, version, and dump (as XML) package resource index (PRI) files to whatever level of complexity your UWP app needs.|
|Compile resources manually with MakePri.exe||MakePri.exe is a command line tool that you can use to create and dump PRI files. It is integrated as part of MSBuild within Microsoft Visual Studio, but it could be useful to you for creating packages manually or with a custom build system.|
|Use the Windows 10 Resource Management System in a legacy app or game||By packaging your .NET or Win32 app or game as an .msix or .appx package, you can leverage the Resource Management System to load app resources tailored to the run-time context. This in-depth topic describes the techniques.|
Free Fonts For Mac
Also see Tile and toast notification support for language, scale, and high contrast.